Shehata, S. (2003) Think 3D! An undergraduate research project.
Abstract
The effective management of documents on the
desktop has been a key concern for many years. One of the most common
approaches to this problem is the use of the a 2-dimensional iconic interface,
which involves a type of spatial layout of icons; mostly icons are used to
represent data and programs. This approach was designed to take advantage
of the human spatial cognitive abilities [2]. As computer graphic user
interfaces are loaded with increasingly greater numbers of object, researchers
in Human Computer Interaction have been looking for a new way of constructing
user interfaces. Recently many 3-dimensional spatial layouts have been
introduced also trying to maximize the human spatial cognitive ability. In
the first part of this paper, I describe the differences of 2-dimensional and
3-dimensional interfaces by examining related work in employing both approaches
looking for the strengths and weaknesses of each. The meaning of
3-dimensional in this paper is a 3-D interface that incorporates the use of
proper landmarks, customizable semantics and color.
A 3-dimensional mock up prototype is then constructed based on the strengths
and weaknesses of existing systems. A study was then conducted to study
the strengths of both the 2-dimensional iconic display and a 3-dimensional
prototype. Results then indicated that both form and layout significantly
affected user performance; subjects located information more quickly when using
the 3-dimensional prototype then they did in a 2-dimensional layout. These
results suggest that an interface with proper landmarks, semantics, color and
3-dimensions for general placement may be an improvement over traditional
interfaces.