public class World { public static final int SIZE = 4; private MapElement [][] aMap; // Steps through the entire 4x4 array and each // element will refer to (or contain the address of) // a MapElement object whose appearance is space, # or ! public World() { int r; int c; aMap = new MapElement[SIZE][SIZE]; for (r = 0; r < SIZE; r++) { for (c = 0; c < SIZE; c++) { aMap[r][c] = new MapElement(); } } } }