Introduction to problem solving with applications by James Tam Return to the course web page

Programming Part I: Getting started with Classes and Objects

Program description

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Example 1: Homer moves forward, greets Bart, Bart greets Homer

Linear program (Simpsons 1)

Example 2: Homer moves forward a random amount, Bart's method runs (resize) and Bart's attribute changes (color)

Linear program (Simpsons 2)