Project Grading Sheet (25%)

Student Names ____________________ ____________________ ____________________
Note: These are just 'convenience' checkpoints. Getting many satisfactory checks does not
necessarily indicate a good project (or vice versa).
         
         
Completeness of Project Missing Incomplete portions Satisfactory  
Original submission for the first assignment 0 0 0  
Part I, A3: Screens & redesign rationale  (from the 0 0 0  
Part II, A3: Heuristic evaluation (may or may not be required) 0 0 0  
Part II, A3: Redesign rationale & final design critique 0 0 0  
Working end of term demo 0 0 0  
         
         
Structure and format of the portfolio Poor Okay Good Great
e.g., appearance and organization, language and writing style etc.) 0 0 0 0
         
         
Part I:        
  Horizontal prototype Poor Okay Good Great
  Quality and completeness of the redesign rationale 0 0 0 0
           
           
Part II:        
  Screen snaps/final design rationale Poor Okay Good Great
  How well/how many major flaws in the horizontal prototype addressed in the final system? 0 0 0 0
  Design evolution 0 0 0 0
  Design critique indicate major problems? 0 0 0 0
  Design critique indicates how these problems may be solved. 0 0 0 0
           
           
           
  Completed system Poor Satisfactory    
  Depth of interface shown 0 0    
  Breadth of interface shown 0 0    
  Non-interface aspects (if applicable) 0 0    
  Robust/bulletproof 0 0    
           
           
  Evaluating each group's Heuristic evaluation (may or may not be required) Poor Okay Good Great
  Quality of the evaluation performed by the group 0 0 0 0
           
           
  Information visualization Poor Okay Good Great
  Representations chosen (e.g., visual variables) 0 0 0 0
  Metaphors employed (e.g., if applicable) 0 0 0 0
           
           
  The Psychology of Everyday Things Poor Okay Good Great
  How well were the design principles applied in the project (if applicable) 0 0 0 0
           
           
  Graphical screen design Poor Okay Good Great
  Appearance and layout of screens (e.g., evaluated according to the principles of CRAP) 0 0 0 0
  Distribution and layout of all screens 0 0 0 0
           
           
  Interaction Poor Okay Good Great
  General ease of use, sensibility of how the interface reacts to events 0 0 0 0
           
           
  Heuristics Poor Okay Good Great
  How well does the project fair when evaluated by the heuristics 0 0 0 0