| |
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| |
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| Completeness of Project
|
Missing
|
Incomplete portions |
Satisfactory |
|
| Original submission for the
first assignment |
0 |
0 |
0 |
|
| Part I, A3: Screens
& redesign rationale (from the |
0 |
0 |
0 |
|
| Part II, A3: Heuristic
evaluation (may or may not be required) |
0 |
0 |
0 |
|
| Part II, A3: Redesign rationale & final design critique |
0 |
0 |
0 |
|
| Working end of term demo |
0 |
0 |
0 |
|
| |
|
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|
| |
|
|
|
|
|
Structure and format of the portfolio |
Poor |
Okay |
Good |
Great |
| e.g., appearance
and organization, language and writing style etc.) |
0 |
0 |
0 |
0 |
| |
|
|
|
|
| |
|
|
|
|
|
Part I: |
|
|
|
|
| |
Horizontal prototype |
Poor |
Okay |
Good |
Great |
| |
Quality and completeness of the
redesign rationale |
0 |
0 |
0 |
0 |
| |
|
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|
| |
|
|
|
|
|
|
Part II: |
|
|
|
|
| |
Screen snaps/final design rationale |
Poor |
Okay |
Good |
Great |
| |
How well/how many major flaws in the horizontal prototype
addressed in the final system? |
0 |
0 |
0 |
0 |
| |
Design evolution |
0 |
0 |
0 |
0 |
| |
Design critique indicate major
problems? |
0 |
0 |
0 |
0 |
| |
Design critique indicates how
these problems may be solved. |
0 |
0 |
0 |
0 |
| |
|
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|
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| |
|
|
|
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|
| |
|
|
|
|
|
| |
Completed system |
Poor |
Satisfactory |
|
|
| |
Depth of interface shown |
0 |
0 |
|
|
| |
Breadth of interface shown |
0 |
0 |
|
|
| |
Non-interface aspects (if
applicable) |
0 |
0 |
|
|
| |
Robust/bulletproof |
0 |
0 |
|
|
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
Evaluating each group's
Heuristic evaluation (may or may not be required) |
Poor |
Okay |
Good |
Great |
| |
Quality of the evaluation
performed by the group |
0 |
0 |
0 |
0 |
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
Information visualization |
Poor |
Okay |
Good |
Great |
| |
Representations chosen (e.g.,
visual variables) |
0 |
0 |
0 |
0 |
| |
Metaphors employed (e.g., if
applicable) |
0 |
0 |
0 |
0 |
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
The Psychology of Everyday
Things |
Poor |
Okay |
Good |
Great |
| |
How well were the design
principles applied in the project (if applicable) |
0 |
0 |
0 |
0 |
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
Graphical screen design |
Poor |
Okay |
Good |
Great |
| |
Appearance and layout of
screens (e.g., evaluated according to the principles of CRAP) |
0 |
0 |
0 |
0 |
| |
Distribution and layout of all
screens |
0 |
0 |
0 |
0 |
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
Interaction |
Poor |
Okay |
Good |
Great |
| |
General ease of use,
sensibility of how the interface reacts to events |
0 |
0 |
0 |
0 |
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
Heuristics |
Poor |
Okay |
Good |
Great |
| |
How well does the project fair
when evaluated by the heuristics |
0 |
0 |
0 |
0 |
| |
|
|
|
|
|