CPSC 481: Foundations of HCI

James Tam (instructor)

Project: Iterative Interface Design (25%)

Overview.  In this project, you will gain further hands-on experience through the development of  medium fidelity prototypes. You will also learn how to program using a graphical user interface toolkit, and possibly even how to do a heuristic evaluation. Your design can either continue the interface you prototyped in Assignment 1, or you can work on a new project (make sure you clear this with the course instructor first).

A note on organization. You must hand in the all parts of your portfolio including your Assignment 1 work and Part I of your Assignment 3, as this will show me how your design has progressed and evolved over the term. As before, keep your project in a 3-ring binder, beginning with an assignment grading sheet and contribution forms (the former should have your TA's remarks and marking for your tutorial demos - Part I of this assignment).   Major sections should be separated by index tabs.   Write the names of all your group members on the outside cover of the binder.

What you have to do

Part I. Implement a horizontal prototype, plus a re-design Rationale (this part is due the week of March 13 - 17 in tutorial but must also be included in your project portfolio for Part II). Part II. Implement a Vertical prototype, and do an evaluation  of this prototype (this is due April 10th at 4 PM)

Grading. Grades are based on the quality, sophistication and creative elements of the evolving design and its implementation, and the professional nature of the written submissions. Remember that you are implementing both a horizontal and vertical medium fidelity prototype --- the balance between the two depends on your design . It should contain enough implementation to show what it would be like to interact with the real thing. Grades are not based on the complexity of underlying application code (hidden back-end code that I talked about at the beginning of the term) that have little to do with the interface (the front-end GUI code).

You are emphatically cautioned against taking on more than your group has time for! A modest carefully implemented project often scores much higher than an ambitious project that is not well done. Start immediately! The best groups start early, plan activities, divide the work logically, and communicate well.

1 This means that you should stop coding at this point - this is why you need to provide submit to me a copy of your code.  Note however that it is still the responsibility of each group to have their project running for the demonstrations.   With so many demos to watch I won't have time to do this for you so before your allotted demo time you will have to get your system ready yourselves.