Articulate:
•Who (users)
•What (tasks)
User
and task descriptions
Goals:
Methods:
Products:
Brainstorm
designs
Task centered system
design
Participatory design
User-centered design
Evaluate
Psychology of everyday
things (psych)
User involvement (user)
Representation & metaphors
low
fidelity prototyping methods
Throw-away
paper prototypes
Participatory interaction
Task scenario walk-
through
Refined
designs
Psych, User, Representations and metaphors
Graphical screen design
Interface guidelines
Style
guides
high
fidelity prototyping methods
Testable
prototypes
Completed
designs
Alpha/beta
systems or complete specification
Field
testing
Interface Design And Usability Engineering
Usability testing
Heuristic evaluation
This diagram is a variation of the
one presented by Saul Greenberg