Articulate:
•Who (users)
•What (tasks)
User and task descriptions
Goals:
Methods:
Products:
Brainstorm designs
Task centered system design
Participatory design
User-centered design
Evaluate
Psychology of everyday
things (psych)
User involvement (user)
Representation & metaphors
low fidelity prototyping methods
Throw-away paper prototypes
Participatory interaction
Task scenario walk-
through
Refined designs
Psych, User, Representations and metaphors
Graphical screen design
Interface guidelines
Style
guides
high fidelity prototyping methods
Testable prototypes
Completed designs
Alpha/beta systems or complete specification
Field testing
Interface Design And Usability Engineering
Usability testing
Heuristic evaluation
This diagram is a variation of the one presented by Saul Greenberg