 
 
 Articulate:
 •Who (users)
 •What (tasks)
  
  
 User
 and task descriptions
 Goals:
 Methods:
 Products:
  
 Brainstorm
 designs
  
 
 Task centered system
 design
 Participatory design
 User-centered design
  
  
 Evaluate
  
 
 Psychology of everyday 
  things (psych)
 User involvement (user)
 Representation & metaphors
 
  
 low
 fidelity prototyping methods
 
 
 Throw-away
 paper prototypes
  
 
 Participatory interaction
 
 Task scenario walk-
  through
  
  
 Refined
 designs
 
 Psych, User, Representations and metaphors
 Graphical screen design
 Interface guidelines
 Style 
  guides
  
 high
 fidelity prototyping methods
 Testable
 prototypes
 Completed
 designs
 Alpha/beta
 systems or complete specification
 Field
 testing
 
 
 Interface Design And Usability Engineering
 
 Usability testing
 
 Heuristic evaluation
  
 This diagram is a variation of the
 one presented by Saul Greenberg