Introduction to Computer Science II by James Tam | Return to the course web page |
1) The person's age |
2) The person's favourite primary color |
3) The person's gender |
4) The person's current level of education |
1) Age
This value must be a positive integer between 1 and 113 (inclusive). This value will stored as-is in an integer variable and is used to determine the modifier resulting from the person's age.
2) Favourite primary color
The person will be able to pick their favourite of the following three colors:
Color
Color modifier
Red 15 Blue 20 Green 10 1 Note: The Lucky Generator program is to be used for entertainment purposes only and neither I nor the University of Calgary provides an express or implicit guarantees that the numbers generated will provide you with greater financial profit or personal gain.
3) Gender
Gender
Gender modifier
Male 73 Female 79
4) Current level of education
For this question the program will ask the person to indicate the level of education that the person currently enrolled in or the highest level that has been completed (if the person is not currently a student).
Level of education
Education modifier
High school
12
Undergraduate post-secondary
16
Graduate: Masters program
18
Graduate: Doctoral program
21
These assignments perform everything up to and including the tabulation of the largest possible lucky number (601 in the example above). This intermediate value will be displayed as the lucky number but it is not randomly generated and is based solely on the user's input. This means that if the user provides the same answers for successive runs of the program Assignment submissions must follow good coding style and must be fully documented. After performing one calculation the program will prompt the user to ask him or her if they wish to generate another lucky number:
The programs that are awarded a grade of "C" do not perform any error checking.
These assignments fulfill all of the requirements for a C-level submission and performs some rudimentary error checking:
1) Age must be an integer value between 1 and 113 years (inclusive)
2) The favourite primary color chosen must be of the following:
3) Gender must either be male (m) or female (f).
4) Currently level of education must fall into one of the following categories:
Your program must be to detect when the person enters in a value outside of the allowable ranges and provide a reasonable mechanism for dealing with the situation such as the one shown below:
These assignments fulfill all of the requirements for B-level submission but randomly generates the lucky number. This means that if the user types in the same values different runs of the program different lucky numbers may be generated.
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First run of the program: Lucky number generated is 58. |
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Second run of the program, same input: Lucky number generated is 103. |
2. Include a README file in your submission: For this assignment your README file must indicate what grade level has been completed (A, B or C). This will allow your marker to quickly determine what he or she must look for and speed up the marking process.
3. Assignments (source code and the README file) must be electronically submitted via submit. In addition a paper print out of the source code must be handed into the assignment drop box for the lab that you are registered in (located on the second floor of the Math Sciences building). Electronically submitting the assignment allows your marker to run the code in order to quickly determine what features were implemented. Providing a paper printout makes it easier for your marker to read and flip through your source code.