Introduction to Computer Science II by James Tam | Return to the course web page |
Due Wednesday Sept 22
1) The person's age |
2) The person's pet |
3) The first character of the person's last name |
4) The person's current level of education |
1) Age
This value must be a positive integer between 1 and 113 (inclusive). This value will stored as-is in an integer variable and is used to determine the modifier resulting from the person's age.
2) Type of pet
The person indicates the type of pet that they have: cat, dog, fish, bird, other or none.
Color
Pet modifier
none 5 cat 10 dog 11 fish 13 bird 15 other 18 3) First character of last name
The person types in the first character of their last name.
Letter
Name modifier
A 65 B 66 C' 67 : : Z 90 4) Current level of education
For this question the program will ask the person to indicate the level of education that the person is currently enrolled in or the highest level that has been completed (if the person is not currently a student).
Level of education
Education modifier
High school
12
Undergraduate post-secondary
16
Graduate: Masters program
18
Graduate: Doctoral program
21
Example calculations are shown below:
Responses for the first example | Modifier |
Age = 113 | 113 |
Pet = Other | 18 |
Initial = A | 65 |
Education = high school | 12 |
Lucky number = (113 * 18) modulo (65 * 12) = 2034 % 780 = 474 |
Responses for the second example | Modifier |
Age = 27 | 27 |
Pet = None | 5 |
Initial = T | 84 |
Education = masters | 18 |
Lucky number = (27 * 5) modulo (84 * 18) = 135 % 1512 = 135 |
These assignments implement all of the required functionality listed above. Assignment submissions must follow also follow good coding style and must be fully documented. After calculating a lucky number the program will prompt the user if he or she wishes to calculate another one.
These assignments fulfill all of the requirements for a 'C' level submission and performs some rudimentary error checking:
If a character other than c, d, f, b, o or n is entered (upper or lower case) then the program will continue asking the user to enter in one of the above responses.
If another value is given for the level of education then the program will continue asking the user to enter in one of the above responses. As with the previous two cases the user can enter in the information in either upper or lower case format.
These assignments fulfill all of the requirements for 'B' level submission but also allow the user to skip any or all of the questions. This allows the person to skip questions that her or she may not feel comfortable answering within feeling "trapped" by the program (i.e., the program interrogates the person forever until a response is provided). For each question that is skipped by the user, the program will provide a default answer.
Question | Indicator to skip the question | Default value |
Age | Negative value for age | 27 |
Pet | Pound sign (#) | none |
First character of last name | Pound sign (#) | T |
Education | Pound sign (#) | masters |
2. Include a README file in your submission: For this assignment your README file must indicate what grade level has been completed (A, B or C). This will allow your marker to quickly determine what he or she must look for and speed up the marking process.
3. Assignments (source code and the README file) must be electronically submitted via submit. In addition a paper print out of the source code must be handed into the assignment drop box for the lab that you are registered in (located on the second floor of the Math Sciences building). Electronically submitting the assignment allows your marker to run the code in order to quickly determine what features were implemented. Providing a paper printout makes it easier for your marker to read and flip through your source code.
1 Note: The Lucky Generator program is to be used for entertainment purposes only and neither I nor the University of Calgary provides any express or implicit guarantees that the numbers generated will provide you with greater financial profit or personal gain.