Saul's Library

This page collects text, reference and professional books on human computer interaction and related fields.

Blue books are missing.

  1. Ackerman, M., Pipek, V. and Wulf, V. (Eds) Sharing Expertise: Beyond Knowledge Management. Cambridge, MA, MIT Press.
  2. Agre, P. and Rotenberg, M. (Eds.) (1998) Technology and Privacy: The new landscape. MIT Press.
  3. Alexander, C. (1979) The timeless way of building. 552 pages, Oxford University Press. ISBN 0-19-502402-8.
  4. Baber, C. (1997) Beyond the Desktop: Designing and Using Interaction Devices. 308 pages. Academic Press. ISBN 0-12-069550-2
  5. Badre, A. (2002) Shaping Web Usability: Interaction design in context. Addison-Wesley.
  6. Baecker, R., Grudin, J., Buxton, W., and Greenberg, S., eds (1995). Readings in Human Computer Interaction: Towards the Year 2000. 950 pages, Morgan-Kaufmann, San Francisco, CA. ISBN 1-55860-246-1.
  7. Baecker, R. M. and Buxton, W. A. S. (1987) Readings in Human-Computer Interaction: A Multidisciplinary Approach. 738 pages, Los Altos, CA, Morgan-Kaufmann Publishers.
  8. Baecker, R. (ed.) (1993) Readings in groupware and computer supported cooperative work. Morgan  Kaufmann, ISBN 1-55860-241-0.
  9. Baecker, R. and Marcus, A. (1990) Human factors and typography for more readable programs. ACM Press. ISBN 0-201-10745-7.
  10. Barfield, L. (1993) The user interface: Concepts and design. 353 pages. Addison-Wesley. ISBN 0-201-54441-5.
  11. Bass, L. and Coutaz, J. (1991) Developing Software for the User Interface. Addison-Wesley, ISBN 0-201-51046-4.
  12. Beaudouin-Lafon, M. (editor) (1998) Computer-Supported Cooperative Work. Trends in Software Series, John Wiley & Sons Ltd, ISBN 0471 96736 X. 258pp.
  13. Bergman, E. (2000) Information appliances and beyond: Interaction design for consumer products. Morgan Kaufmann, ISBN 1-55860-600-9.
  14. Beyer, H. and Holtzblatt, K. (1998) Contextual Design: Defining Customer-Centered Design. Morgan-Kaufmann.ISBN 1-55860-411-1.
  15. Bias, R. and Mayhew, D. (1994) Cost-Justifying Usability. 334 pages. Academic Press. ISBN 0-12-095810-4.
  16. Blackmore, S. (1990) The Meme Machine. Oxford.
  17. Bowie, J. (1995) Data visualization in molecular science: Tools for insight and innovation. 282 pages. Addison-Wesley. ISBN 0-201-58157-4.
  18. Brand, S. (1994) How Buildings Learn: What happens after they are built. Penguin.
  19. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004) 3d User Interfaces: Theory and Practice. Addison-Wesley
  20. Browne, D., Totterdall, P., and Norman, M. (Eds) (1990) Adaptive User Interfaces. Academic Press. ISBN 0-12-137755-5.
  21. Browne, D. (1994) Studio: Structured User-interface for Interaction Optimization. Prentice Hall. ISBN 0-13-104721-4
  22. Brinck, T., Gergle, D. and Wood, S. (2002) Usability for the Web: Designing Web Sites that Work. Morgan Kaufmann.
  23. Card, S. Mackinlay, J., and Shneiderman, B. (1999) Readings in Information Visualization: Using Vision to Think. Morgan Kaufmann.
  24. Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999) Readings in information visualization: Using vision to think. Morgan Kaufmann. ISBN 1-55860-533-9.
  25. Card, S., Moran, T. and Newell, A. (1983) The psychology of human computer interaction. LEA Press.
  26. Carey, J. (1991). Human Factors in Information Systems. Ablex Publishing Corporation, ISBN 0-89391-633-1
  27. Carroll, J. (Ed) 2001 Human-Computer Interaction in the New Millennium, Addison-Wesley.

  28. Carroll, J. (1990) The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill. 340 pages. MIT Press. ISBN 0-262-03163-9.
  29. Carroll, J.  (1997) Scenario-based design. 408 pages, Wiley Press. ISBN 0-471-07659-7.
  30. Carroll, J. (1991) Designing interaction. Cambridge University Press. ISBN 0-521-40056-2.
  31. Cato, J. (2001). User-Centered Web Design. Addison-Wesley, ISBN 0-201-39860-5
  32. Clark, H. (1996) Using language. Cambridge University Press. ISBN 0-521-56745-9.
  33. Clayton, M. (1997) The Innovator's Dilemma: When new technologies cause great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
  34. Coleman, D., Khanna, R. (Eds) (1995) Groupware: Technology and Applications. Prentice Hall ISBN 0-13-305194-3
  35. Collins, D. (1995) Designing object-oriented user interfaces. Benjamin-Cummings Publishing Company. ISBN 0-8053-5350-X.
  36. Constantine, L. and Lockwood, L. (1999) Software for Use. A practical guide to the models and methods of usage-centered design. Addison-Wesley, ISBN 0-201-92478.
  37. Cooper, Alan. (1999) The inmates are running the asylum. Sams (Macmillan). ISBN 0-672-31649-8.
  38. Cooper, A (1995) About Face: The Essentials of User Interface Design. IDG Books. ISBN 1-56884-322-4
  39. Cooper, A. and Reimann, R. (2003). About Face 2.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 0-7645-2641-3
  40. Christensen, C. (1997) The innovators diilema: When new technologies caus great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
  41. Cross, N., Christiaans, H., and Dorst, K. (eds) (1996) Analysing design activity. Wiley and Sons. ISBN 0-471-96060-8
  42. Csikszentmihalyi, M. and Rochberg-Halton, E. (1981). The Meaning of Things: Domestic symbols and the self. Cambridge University Press, ISBN 0-521-28774-X
  43. Cypher, A. (ed, 1993) Watch what I do: Programming by Demonstration. MIT Press. 652 pages, ISBN 0-262-03213-9.
  44. Darragh, J. and Witten, I. (1992). The Reactive Keyboard. 186 pages, Cambridge University Press. ISBN 0-521-40375-8.
  45. Dennett, D. (1995) Darwin's Dangerous Idea : Evolution and the Meanings of Life. Simon & Schuster.
  46. Diaper, D. and Stanton, N. (Eds). (2004). The Handbook of Task Analysis for Human-Computer Interaction. Lawrence Erlbaum Associates, Publishers, ISBN 0-8058-4432-5
  47. Dix, A., Finlay, J., Abowd, G., Beale, R. (1997) Human-Computer Interaction. 2nd Edition. Prentice Hall. ISBN 0-13-239864-8.
  48. Dourish, P. (2001). Where the Action Is: The Foundations of Embodied Interaction. MIT Press, ISBN 0-262-04196-0
  49. Druin, A. (Ed.) (1999) The Design of Children's Technology. Morgan Kaufmann. ISBN 1-55860-507-X.
  50. Dumas, J. and Redish, J. (1993) A Practical Guide to Usability Testing. 412 pages, Ablex. ISBN 0-89391-991-8
  51. Eames, C. and Eames, R. Powers of Ten: A Flipbook. ISBN 0-7167-3441-9.
  52. Eberts, R.E. (1994) User interface design, Prentice Hall. 649 pages, ISBN 0-13-140328-1.
  53. Edwards, A. (ed) (1995) Extra-ordinary human computer interaction. Cambridge University Press. ISBN 0-521-43413-0
  54. Edwards, B. (1989) Drawing on the right side of the brain. Tarcher/Putnam Press.
  55. Ericsson, K. and Simon, H. (1993) Protocol analysis: Verbal reports as data. MIT Press, ISBN 0-262-5502307
  56. Finn, K., Sellen, A., and Wilbur, S. (eds) (1997). Video-mediated communication. 570 pages, LEA Press. ISBN 0-8058-2287-8.
  57. Flach, J., Hancock, P., Caird, J. and Vicente, K. (eds) (1995) Global perspective on the ecology of human-machine systems. LEA Press. ISBN 0-8058-1382-9
  58. Forsythe, C., Grose E. and J. Ratner (editors), Human Factors and Web Development. LEA Press, ISBN 0-8058-2823-0.
  59. Galegher, J., Kraut, R. and Egido, C. (1990) Intellectual Teamwork: Social and technolgical foundations of cooperative work. LEA Press. ISBN 0-8058-0534-6.
  60. Gates, B. (1995) The road ahead. Penguin.
  61. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995). Diagrammatic Reasoning: Cognitive and Computational Perspectives. AAAI Press, ISBN 0-262-57112-9
  62. Greenberg, S., ed. (1991). Computer supported cooperative work and groupware. 422 pages, Academic Press, London. ISBN 0-12-299220-2.
  63. Greenberg, S. (1993). The computer user as toolsmith: The use, reuse, and organization of computer-based tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4.
  64. Greenberg, S., Hayne, S., and Rada, R., eds (1995). Groupware for Real-Time Drawing: A Designer's Guide. 248 pages, McGraw-Hill Book Company Europe, Berkshire, England. ISBN 0-07-707899-3.
  65. Greif, I. (ed) (1988) Computer-supported cooperative work: A book of readings. Morgan-Kaufmann. ISBN 0-934613-57-5.
  66. Hackos, J.T. and Redish, J.C. (1998) User and Task Analysis for Interface Design. Wiley Computer Publishing, ISNB 0-471-17831-4
  67. Hancock, P., Flach, J.,  Caird, J. and Vicente, K. (eds) (1995) Local applicationsl of the ecological approach to human-machine systems. LEA Press. ISBN 0-8058-13802-2
  68. Heeren, E. (1996) Technology Support for collaborative learning. CTIT, The Netherlands
  69. Helander, M. (ed.) (1988) Handbook of Human-Computer Interaction. p1167, Amsterdam, North-Holland.
  70. Hiltz, S. and Turoff, M. (1993) The network nation: Human communication via computer. The MIT Press. ISBN 0-262-58120-5.
  71. Hind, P. and Kiesler, S. (2002) Distributed Work. MIT Press.
  72. Hix, D. and Hartson, H.R. (1993) Developing User Interfaces: Ensuring Usability Through Product and Process. 381 pages. John Wiley and Sons. ISBN 0-471-57813-4.
  73. Hodges, M. and Sasnett, R. (1992) Multimedia computing: Case studies from MIT Project Athena. Addison-Wesley. ISBN 0-201-52029-X.
  74. Holtzblatt, K., Wendell, J., and Wood, S. (2005). Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design. Elsevier, ISBN 0-12-354051-8
  75. Horrocks, Ian (1998) Constructing the user interface with statecharts. Addison-Wesley.
  76. Horton, W. (1994) The Icon Book. Wiley.
  77. Howlett, V. (1996). Visual interface design for Windows. 230 pages. John Wiley & Sons. ISBN 0-471-13419-8.
  78. Huff, D. (1954) How to lie with statistics. Norton and Co.
  79. Hutchins, E. (1995) Cognition in the wild. A Bradford book. ISBN 0-262-08231-4.
  80. Ishida, T. (Ed.) (1998). Community Computing: Collaboration over Global Information Networks. John Wiley & Sons. ISBN 0-471-97965-1
  81. Ishida, T. (Ed.) (1998) Community Computing and Support Systems: Social Interaction in Networked Communities. Springer. ISBN 3-540-65475-5.
  82. Ishiguro, T. (ed) (1997) Multimedia Computing: Proceedings of the 6th NEC Research Symposium. SIAM. ISBN 0-89871-372-2
  83. Itten, J. (1961). The Art of Color. John Wiley & Sons, Inc., ISBN 0-471-28928-0
  84. Johansen, R. and Swigart, R. (1994) Upsizing the individual in the downsized organization. Addison-Wesley. ISBN 0-201-62712-4.
  85. Johansen, R., Sibbet, D., Benson, S., Martin, A., Mittman, R. and Saffo, P.. (1991) Leading Business Teams Addison-Wesley. ISBN 0-201-52829-0.
  86. Johnson, J. (2000) Gui Bloopers: Don'ts and Do's for software developers and web designers. Morgan Kaufmann. IBSN 1-55860-582-7.
  87. Karasti, H. (2001) Increasing sensitivity towards everyday work practice in system design. PhD Thesis, Report A 362, Dept of Information Processing Science, University of Oulu, Finland.
  88. Katz, J. and Aakhus, M. (Eds). (2002). Perpetual Contact: Mobile Communication, Private Talk, Public Performance. Cambridge University Press, ISBN 0-521-00266-4
  89. Kearsley, G. (1988) Online Help Systems. Ablex.
  90. Kramer, G. (Ed) (1993) Auditory display: Sonification, audification, and auditory interfaces. Addison-Wesley. ISBN 0-201-62604.
  91. Kuhn, W. and Blumental, B. (1996). Spatialization: Spatial metaphors for user interfaces. GeoInfo 8, Dept of Geoinformation, Technical University of Vienna, Austria. ISBN 3-901716-08-4.
  92. Kyng, M. and Mathiassen, L. (1997) Computes and Design in Context. MIT Press. 0-262-11223-X
  93. Lafreniere, D. (1995) Windows 95: Creez des interfaces gagnantes. Les Editions Logiques
  94. Landauer, T. (1995) The trouble with computers: Usefulness, usability and productivity. MIT Press. ISBN 0-262-12186-7.
  95. Laurel, B. (ed.) (1990) The art of human computer interface design. Addison-Wesley. ISBN 0-201-51797-3
  96. Laurel, B. (1991) Computers as Theatre. Addison Wesley. ISBN 0-201-51-48-0
  97. Lauesen, S. (2005). User Interface Design: A Software Engineering Perspective. Addison-Wesley, ISBN 0-321-18143-3
  98. Lewis & Reiman (1993) Task Centered User Interface Design.
  99. Ling, R. (2004). The Mobile Connection: The Cell Phone’s Impact on Society. Elsevier Inc., ISBN 1-55860-936-9
  100. Little, M. and Nigay, L. (Eds) Engineering for Human-Computer Interaction (8th IFIP International Conference, EHCI 2001, Toronto, Canada, May), Lecture Notes in Computer Science Vol 2254, Springer-Verlag.
  101. Luff, P., Gilbert, N. and Frohlich, D. (eds.) (1990) Computers and Conversation. Academic Press. ISBN 0-12-459560-X.
  102. Marca, D. and Bock, G. (eds) (1992). Groupware: Software for computer-supported cooperative work. IEEE Computer Society Press. ISBN 0-8186-2637-2.
  103. Marcus, A., Smilonich, N. and Thompson, L. (1995) The cross-GUI handbook for multiplatform user interface design. 276 pages. Addison-Wesley. ISBN 0-201-57592-2.
  104. Markowitz, J. (1996) Using speech recognition. Prentice Hall
  105. Maxwell, J. (2005). Qualitative Research Design: An Interactive Approach. Sage Publications, ISBN 0-7619-2608-9
  106. Mayhew, D. (1999) The usability engineering lifecycle: A practitioner's handbook for user interface design. Morgan Kauffmann, ISBN 1-55860-561-4.
  107. McCracken, D. and Wolfe, R. (2004). User-Centered Website Development: A Human-Computer Interaction Approach. Pearson Education Inc., ISBN 0-13-041161-2
  108. Mullet, K. and Sano, D. (1995) Designing visual interfaces: Communication Oriented Techniques. Sunsoft Press. ISBN 0-13-303389-9
  109. Nakanishi, Hideyuki (2001) Design and analysis of social interaction in virtual meeting space. PhD thesis, Dept of Social Informatics, Kyoto University, Japan
  110. Nardi, B. (ed.) (1997). Context and Conciousness: Activity theory and human-computer interaction. 400 pages, MIT Press. ISBN 0-262-14058-6.
  111. Nardi, B. (1993). A small matter of programming: Perspectives on end-user computing. 162 pages, MIT Press. ISBN 0-262-14053-5.
  112. Nardi, B. and O'Day, V. (1999) Information ecologies: Using technology with heart. MIT Press.
  113. Nelson, T. (1974, revised 1987) Computer Lib/Dream Machines. Tempus Books, Microsoft Press. ISBN 0-914845-49-7.
  114. Neumann, P.  (1995) Computer-Related Risks. Addison Wesley.
  115. Newman, W. and Lamming, M. (1995). Interactive System Design. Addison-Wesley, ISBN 0-201-63162-8
  116. Nielsen, J. (1993) Usability Engineering, Academic Press.
  117. Nielsen, J. and Mack, R. (1994) Usability Inspection Methods, Academic Press.
  118. Nielsen, J. (1989) Coordinating user interfaces for consistency, Academic Press, ISBN 0-12-518400-X.
  119. Nielsen, J. (1995) Multimedia and Hypertext: The Internet and Beyond. 480pages, Academic Press. ISBN 0-12-518408-5.
  120. Nielsen, J. (2000) Designing Web usability. New Riders. ISBN 1-56205-810-X.
  121. Nielsen, J. and Tahir, M. (2001) Homepage Usability: 50 Websites deconstructed. New Riders.
  122. Nielsen, J. (1990) HyperText and HyperMedia. Academic Press. ISNB 0-12-518410-7.
  123. Norman, D. (1969). Memory and Attention: An Introduction to Human Information Processing (2nd ed). John Wily & Sons, Inc., ISBN 0-471-65137-0
  124. Norman, D. and Draper, S. (1986) User Centered System Design. LEA Press. ISBN 0-89859-872-9.
  125. Norman, D. (1988) The Design / Psychology of Everyday Things. 257 pages, Basic Books. ISBN 0-385-26774-6.
  126. Norman, D. (1992) Turn Signals are the Facial Expressions of Automobiles. 205 pages. Addison-Wesley. ISBN 0-201-58124-8.
  127. Norman, D. (1993) Things that Make Us Smart. Addison Wesley.
  128. Norman, D. (1998) The Invisible Computer. MIT Press. ISBN 9 780262 140652
  129. Okada, K., Hoshi, T., Inoue, T. (Eds) (2005). Communication and Collaboration Support- Systems. IOS Press, ISBN 4-274-90636-1
  130. Olsen Jr, Dan (1998) Developing user interfaces. Morgan-Kaufmann Press. ISNB 1-55860-418-9
  131. Olsen Jr, Dan (1992) User interface management systems: Models and algorithms. Morgan-Kaufmann Press. ISNB 1-55860-220-8.
  132. Olson, M. (1989) Technological support for work group collaboration. LEA Press. ISBN 0-8058-0304-1
  133. Packer, R. and Jordan, K. (2001) Multimedia: From Wagner to Virtual Reality. Norton.
  134. Parker, R. (1997) One Minute Designer. MIS Press.
  135. Perlman, G., Green, G. and Wogalter, M. (eds) (1995) Human factors perspectives on human-computer interaction. Human Factors and Ergonomics Society. ISBN 0-945289-05-7.
  136. Petroski, H. (2000) The Pencil: A History of Design and Circumstance. Knopf.
  137. Petroski, H. (1999) The book on the bookshelf. Vintage.
  138. Petroski, H. (1994) The evolution of useful things. Vintage.
  139. Petroski, H. (1992) To engineer is human: The role of failure in successful design. 251 pages. ISBN 0-679-73416-3.
  140. Petroski, H. (1994). Design Paradigms: Case Histories of Error and Judgment in Engineering. Cambridge University Press, ISBN 0-521-46649-0
  141. Pinker, S. (1997). How the Mind Works. W.W. Norton & Company, ISBN 0-393-31848-6
  142. Preece, J. (1994) Human-Computer Interaction. 773 pages, Addison-Wesley. ISBN 0-201-62769-8.
  143. Preece, J. (1993) A Guide to Usability: Human Factors in Computing. Addison-Wesley. ISBN 0-201-62768-X.
  144. Preece, J. (2000) Online communities: Designing usability, supporting sociability. Wiley
  145. Preece, J., Rogers, Y., and Sharp, H. (2002) Interacton Design: Beyond Human Computer Interaction. Wiley.
  146. Putnam, R. Bowling Alone 2000, Simon and Schuster
  147. Rada, R. (Ed) (1996) Groupware and Authoring. Academic Press. ISNB 0-12-575005-6.
  148. Raskin, J. (2000) The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley, ISBN 0-201-37937-6.
  149. Reason, J. (1990) Human Error. 302 pages. Cambridge University Press. ISBN 0-521-31419-4
  150. Reeves, B. and Nass, C. (1996). The media equation. Cambridge University Press. ISBN 1-57586-053-8.
  151. Rosson, M.B., and Carroll, J. 2002. Usability Engineering: Scenario-based development of human-computer interaction. Morgan-Kaufmann.
  152. Rubin, J. (1994) Handbook of Usability Testing, Wiley Press, ISBN 0-471-59403-2
  153. Rudisill, M., Lewis, C., Polson, P. and McKay, T. (Eds) (1995) Human computer interface design: Success stories, emerging methods, real-world context. Morgan-Kaufmann. ISBN 1-55860-310-7.
  154. Salas, E. and Fiore, S. (2004). Team Cognition: Understanding the Factors that Drive Process and Performance. American Psychological Association, ISBN 1-59147-103-6
  155. Sano, D. (1996) Designing large-scale web sites: A visual design methodology. Wiley Computer Publishing. ISBN 0-471-14276-X.
  156. Sellen, A. and Harper, R. (2002). The Myth of the Paperless Office. MIT Press, ISBN 0-262-19464-3
  157. Shedroff, N. (2001) Experience Design 1. New Riders Publishing.
  158. Shneiderman, B. (2002) Leonardo's Laptop: Human needs and the new computing technologies. MIT Press.
  159. Shneiderman, B. (1997) Designing the User Interface (3rd Edition), Addison-Wesley. ISBN 0-201-69497-2
  160. Shneiderman, B. and Kearsley, G. (1989) Hypertext Hands-On! Addison-Wesley. ISBN 0-201-15171-5.
  161. Shneiderman, B. (ed) (1993). Sparks of innovation in human computer interaction. Ablex. ISBN 1-56750-078-1.
  162. Shrage, M. (1995) No more teams! Doubleday. ISBN 0-385-47603-5.
  163. Siegel, D. (1996) Creating killer web sites. Hayden Books. ISBN 1-56830-289-4.
  164. Singhal, S. and Zyda, M. (1999) Networked virtual environments: Design and implementation. Addison-Wesley. ISBN 0-201-32557-8.
  165. Slagter, R. (2004) Dynamic Groupware Services: Modular Design of Tailorable Groupware. Telematica Instituut, The Netherlands. (PhD Thesis)
  166. Sleeman, D. and Brown, J. (Eds) (1982) Intelligent Tutoring Systems. Academic Press
  167. Smith, H.T. and Green, T.R.G. (Eds) (1980) Human Interaction with Computers. Academic Press. ISBN 0-12-652852-7.
  168. Smith, S. and Mosier, J. (1984) Design guidelines for user-system
    interface software.
    The Mitre Corporation, Project 522A. ESD-TR-84-190,
    MTR-9420.
  169. Solso, R.. (1994) Cognition and the Visual Arts. 294 pages, MIT Press. ISBN 0-262-19346-9
  170. Spradley, James (1979) The Ethnographic Interview, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.
  171. Spradley, James (1980) Participant Observation, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.
  172. Spool, J., Scanlon, T., Schroeder, W., Snyder, C. and DeAngelo, T. (1999) Web site usability: A designer's guide. Morgan Kaufmann, ISBN 1-55860-569-X.
  173. Stasko, J., Domingue, J., Brown, M and Price, B. (1997) Software visualization: Programming as a multimedia experience. MIT Press.
  174. Sternberg, R. (1999) The Psychologist’s Companion: A guide to Scientific Writing for Students and Researchers. Cambridge University Press
  175. Stone, D., Jarrett, C., Woodroffe, M., and Minocha, S. (2005). User Interface Design and Evaluation. Elsevier, ISBN 0-12-088436-4
  176. Suchman, L. (1987) Plans and situated actions: The problem of human machine communication. Cambridge University Press. ISBN 0-521-33739-9.
  177. Tanenbaum, A. (2003). Computer Networks – 4th ed. Prentice Hall, ISBN 0-13-066102-3
  178. Ter Hofte, H. (1998) Working apart together: Foundations for component groupware. Telematica Instituute, the Netherlands. ISBN 90-75176-14-7
  179. Thimbleby, H. (1990) User interface design. New York: ACM Press. 470 pages. ISBN 0-201-41618-2
  180. Thomas, P. (ed) 1996. CSCW requirements and evaluation. Springer. ISBN 3-540-19963-2.
  181. Tognazzini, B. (1992) Tog on interface. Reading, Mass.: Addison-Wesley.
  182. Tognazzini, B. (1996) Tog on software design. Reading, Mass.: Addison-Wesley.
  183. Torres, R.J. (2002) Practitioner's Handbook for User Interface Design and Development. Prentice Hall.
  184. Tufte, E. (1983) Visual display of quantitative information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  185. Tufte, E. (1990) Envisioning information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  186. Tufte, E. (1997) Visual explanations Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  187. Turkle, S. (1995) Life on the Screen: Identity in the Age of the Internet. 347pages, Simon and Schuster. ISBN 0-684-80353-4.

  188. Van Duyne, D., Landay, J., and Hong, J. (1999). The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience. Addison-Wesley, ISBN 0-201-72149-X
  189. Vaske, J. (1990) Socializing the Human Computer Environment, Ablex.
  190. Veen, J. (2001). The Art & Science of Web Design. New Riders, ISBN 0-7897-2370-0
  191. Vertegaal, Roel 1998.Look who's talking to whom: Mediating joint attention in multiparty communciation & collaboration. PhD Thesis, Cognitive Ergonomics Dept, University of Twente, The Netherlands. ISBN 90-3651-1747.
  192. Vicente, K. (1999) Cognitive Work Analysis: Towards safe, productive and healthy computer-based work. LEA Press, ISBN 0-8058-2397-2.
  193. Waldrop, M. (2001) The Dream Machine: J.C.R. Licklider and the revolution that made computing personal. Viking Press.
  194. Ware, C. (2001) Information Visualization: Perception for Design. Morgan Kaufmann
  195. Wiener, N.. (1950) The Human Use of Human Beings: Cybernetics and Society. 199 pages, Da Capo Press. ISBN 0-306-80320-8.
  196. Wiklund, M. (ed, 1994) Usability in practice. New York: AP Professional. 609 pages. ISBN 0-12-751250-0.
  197. Williams, Robin. (1994) The Non-Designer's Design Book. Peachpit Press Inc. ISBN 1566091594.
  198. Williams, R. and Tollett, J.  (2000) Robin Williams Design Workshop. Peachpit Press; ISBN 0201700883.
  199. Winograd, T., Bennett, J., De Young, L., and Hartfield B.(eds.) (1996) Bringing Design to Software, Addison-Wesley. 321 pages. ISBN 0-201-85491-0
  200. Wixon, D. and Ramey, J. (eds) (1996) Field methods casebook for software design. Wiley Computer Publishing. ISBN 0-471-14967-5.
  201. Wodtke, C. (2003). Information Architecture: Blueprints for the Web. New Riders Publishing ISBN0-7357-1250-6
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Various Proceedings

Assets Conference on Assistive Technologies
CHI Conference on Human Factors in Computing Systems (ACM)
CSCL Computer Support for Collaborative Learning
CSCW Conference on Computer Supported Cooperative Work (ACM)
CoBuild
COOCS Confernce on Organizational Computing Systems
DIS Symposium on Desigining Interactive Systems (ACM)
ECSCW European Conference on Computer Supported Cooperative Work (ACM)
Graphics Interface (Morgan Kauffman)
Group,  (and its other various names) (ACM)
Guelph Symposium on Computer Mediated Communications
Hypertext (ACM)
International Symposium on Wearable Computers
International Workshop on Intelligent User Interfaces
NEC Research Symposium
New Zealand Computer Science Research Students' Conference
OZCHI Australian Conference on Computer Human Interaction
PDC Participatory Design Conference (ACM)
People and Computers (Proceedings of BCS Human Computer Interaction)
UIST User Interface Software and Technology (ACM)
Groupware: Design, Implementation and Use (Proc CRIWG). 2002 (LNCS 2440) and 2003 (LNCS 2806)