Lesson Plan

First day: up to first part of Part 5

Beforehand
  • book equipment
    • video
    • overhead
    • projection system, if available
  • prepare booklet
  • interview client for tasks
  • prepare and give out 1st excercise
  • prepare 2nd exercise
Beginning of first day
  • Bring:
    • booklets
    • text books
    • videos
    • Pictive kit
    • overheads / disks
    • grab-bag for psych everyday things
  • Greetings
    • give out booklets
Part 1. Introduction
  • have text books ready to show
  • refer them to Taxonomy of HCI reading
  • Videos
    • Apple 2020
    • optional: Seamless Media Design
  • break: look at Psych exercise
Part 2a: Psychopathology of everyday things
  • use:
    • digital watch
    • telephone
    • vcr article from Daewoo Electronics
    • video remote
    • telephone manual
  • note: collation error in book
  • videos
    • Strauss mouse
Part 2b: Psychology of everyday things
  • use:
    • assorted grab bag, scissors, apple corer
  • excercise:
    • Psych everyday things
    • critique Smart Ideas... look at a node and see what its affordances etc are
  • videos
    • All the widgets: Scroll bars
Part 3: User centered design
  • use:
    • Pictive (both examples)
  • mention Exercise: prototyping for next week...
  • Video: Silk
Part 4: Task-centered system design
  • exercise
    • Cheap Shop: have them look at it first, then do it together.
  • exercise
    • Do step 1 of prototyping exercise which has them decide on what features should be supported and how
  • exercise
    • walk through one of the tasks with Smart Ideas
Second day (did beginning of Part 5 on first day)
  • Review:
    • go through process diagram
  • Prototypes:
    • place on the wall, have each group discuss them
    • bring in Tasks, and TCSD walkthrough
    • prototype of Smart board with WoZ?
  • (Video: Silk)->web book
Part 5: Beyond simple screen design
  • Videos: Representations
    • See-through tools->Tabld lens
  • Videos: Info Visualization
    • table lens
  • Videos: Metaphors
    • Web book-> Hyperbolic
    • Clearboard
  • Videos: Dynamic queries
    • Visual information seeking using Filmfinder (Dynamic Queries) #97
  • Case study: Graphs/concept maps
    • Colab
    • Info vis using 3D interactive Animation
    • Browsing through fisheye graphs
    • hyperbolic lens
    • headup lens
    • Intel fisheye gw stuff
    • TeamRooms
Part 6: Evaluating interfaces with users
  • Conceptual model evaluation via Cannon...
    • refer to "how to" sheet at end + usability exercise
    • explain visuals
    • send a fax
  • Overhead, talk aloud
    • missing bulb
    • replace bulb
    • do retrospective testing...
  • Constructive interaction
    • three level page hierarchy: construct one, and decompose one
    • or windows file system
Part 7: Graphical screen design
  • Redesign exercise
    • before we start: first cut
    • after: construct a grid, and show...
    • show worked example
Part 8: Principles and Usability heuristics
  • Example: Heuristic Evaluation, do a few of them at a time (eg, 1 & 2)
Closing
  • Go back to part 1 overview, and then how they can apply it.
  • courses at the University, books, doing it!


Last updated April 1997, by Saul Greenberg