SEng 609.06
Special Topics in HCI
Saul Greenberg, Instructor
Contents

Readings on Real Time Groupware

This list is tentative; depending on the time available and the interests of students, papers and topics may be substituted, new ones added, others deleted. Because of the short time available to us, we will not cover every topic in real time groupware, nor will we read all the important papers in any one area. However, the ones listed here should give you a good feel for the domain, and for the kinds of research going on.

Several papers come from the text Readings in Groupware and Computer Supported Cooperative Work. written and edited by Baecker (1993). This will be cited as Text. In retrospect, I should have ordered this into the bookstore, but I did not realize in time that so many papers would come from it. I strongly suggest you order and buy this book. Although it is somewhat dated, it lays and excellent foundation to the field.

Introduction to CSCW and Real Time Groupware

Some of these readings discuss aspects of CSCW that go beyond the realm of real time groupware. This is to give you some breadth in the area, and to see how real time groupware fits into the big picture.

  1. Dix, A., Finlay, J., Abowd, G., and Beale, R. (1993) Human Computer Interaction: Chapter 13: Groupware. p422-467, Prentice Hall.
  2. Baecker, R. (1993) Part 1 and Chapter 1 Introduction. p1-8.
  3. Ellis, Gibbs, & Rein. (1991) Groupware: Some Issues and Experiences. p 9-28, Text.
  4. Brittan (1992) Being There: The Promise of Multimedia Communications. p57-66, Text

Behavioural Foundations

Good groupware technology is derived from a deep understanding of the behavioural foundations of how people work together. These articles introduce some basics. Realize that these just scratch the surface---you really need to know a huge amount of sociology, linguistics, management, anthropology, and small group dynamics to see all the nuances!

  1. Dix, A., Finlay, J., Abowd, G., and Beale, R. (1993) Human Computer Interaction: Chapter 13: Groupware. p422-467, Prentice Hall.
  2. Clark and Brennan (1991) Grounding in Communication. p222-234, Text.
  3. Tang (1991) Findings from Observational Studies of Collaborative Work. p251-259, Text.
  4. McGrath, J. (1984) A Typology of Tasks. p165-168, Text.
  5. Galegher, J. and Kraut, R. (1990) Technology for Intellectual Teamwork: Perspectives on Research and Design. p1-20, in Intellectual Teamwork, LEA Press.
  6. Grudin (1988) Why CSCW Applications Fail: Problems in the Design and Evaluation of Organizational Interfaces. p85-93, Proc CSCW, ACM Press.

Issues raised by students to discuss in class

Case Studies in DeskTop Conferencing

A 'bottom up' way of understanding group behaviour is to develop and introduce technology, seeing what mistakes were made, understanding those errors by visiting the existing literature, and repairing the errors. The first 3 papers describe the development and evolution of the Xerox Parc Colab. Although developed as a face to face meeting tool, many of the issues raised are identical to desktop conferencing ( in their meeting room, all people had a computer as well as a shared front screen). The fourth paper summarizes another group's experiences in developing desktop conferencing systems for drawing, while the last one describes the evolution of a video-based desktop conferencing system.

  1. Stefik, Foster, Bobrow,Kahn, Lanning, and Suchman (1987) Beyond the Chalkboard: Computer support for collaboration and problem solving in meetings. Communications of the ACM, 30(1), January. p32-47.
  2. Stefik, Bobrow et al, (1987) WYSIWIS Revised: Early Experiences with Multiuser Interfaces. p585-595, Text
  3. Tatar, Foster and Bobrow (1991) Design for Conversation: Lessons from Cognoter. 596-608. Text. Also in Greenberg, S. (1991) Computer Supported Cooperative Work and Groupware, Academic Press.
  4. Greenberg, S., Roseman, M., Webster, D. and Bohnet, R. (1992). Human and technical factors of distributed group drawing tools. Interacting with Computers, 4(1), p364-392. Reprinted in Greenberg, S. (1995) Groupware for Real Time Drawing: A Designer's Guide. McGraw Hill.
  5. Ishii, Kobayashi, and Grudin (1993) Integration of interpersonal space and shared workspace: Clearboard design and experiments. ACM TOIS. Reprinted in Greenberg, S. (1995) Groupware for Real Time Drawing: A Designer's Guide. McGraw Hill.

Issues raised by students to discuss in class

Informal Communication and Media Spaces

One of the problems of groupware is how to actually get into an electronic meeting. In real life, we rely on casual interaction and informal communication to a great extent, both to coordinate moment by moment issues in our work, and as opportunities to initiate and continue work. These papers discuss the behavioural foundations behind informal communication, systems (particularly media spaces) that afford casual interaction, and problems with them.

  1. Kraut, Fish et al (1990) Informal Communication in Organizations: Form, Function and Technology. p287-314, Text.
  2. Olson and Bly (1991) The Portland Experience: A report on a distributed research group. in Greenberg, S. (1991) Computer Supported Cooperative Work and Groupware, Academic Press.
  3. Fish, Kraut, and Root (1992) Evaluating video as a technology for informal communication. ACM CHI Conference on Human Factors in Computing Systems. ACM Press.
  4. Tang, Issacs and Rua (1994) Supporting Distributed Groups with a Montage of Lightweight Interactions. ACM Conference on Computer Supported Cooperative Work.
  5. Dourish and Bly (1992) Portholes: Supporting Awareness in Distributed Group Work. p809-815, Text.
  6. Greenberg, S. (1996) Peepholes: Low cost awareness of one's community. CHI '96 Conference Companion.
  7. Harper, R. () Why people do and don't wear active badges. J CSCW. 4(4), 297-318.

Issues raised by students to discuss in class

Awareness

Issues raised by students to discuss in class

Spaces and Places

The notion of "real time groupware" is an artificial one. In reality, people move effortlessly from real time to asynchronous work, from co-located to distributed settings. Space and place based systems are one way of achieving any time, any place groupware, as well as a way of supporting long-term interactions. These papers introduce the notions of spaces and places, and systems that support that.

  1. Harrison S. and Dourish P. (1996). Re-place-ing space: The roles of place and space in collaborative systems. In Proceedings of the ACM CSCW'96 Conference on Computer Supported Cooperative Work, Boston, USA, ACM Press.
  2. Greenberg and Roseman (working paper) Using a Room-Based Metaphor to Ease Transitions in Groupware.
  3. Fitzpatrick G., Mansfield T., and Kaplan S. (1996). Locales framework: Exploring foundations for collaboration support. In Proceedings of the OzCHI'96 Sixth Australian Conference on Computer-Human Interaction, pp. 34-41, Hamilton, New Zealand, November 24-27, IEEE Computer Society Press.
  4. Fitzpatrick G., Kaplan S., and Mansfield T. (1996). Physical spaces, virtual places and social worlds: A study of work in the virtual. In Proceedings of the ACM CSCW'96 Conference on Computer Supported Cooperative Work, Boston, USA, ACM Press.
  5. Benford S., Brown C., Reynard G., and Greenhalgh C. (1996). Shared spaces: Transportation, artificiality, and spaciality. In Proceedings of the ACM CSCW'96 Conference on Computer Supported Cooperative Work, Boston, USA, ACM Press.

Issues raised by students to discuss in class


Last updated November 1997, by Saul Greenberg