This diagram captures the major topics in the course and how they fit together as a process defining interface design and usability engineering. After every module, I will show what you now know on this diagram.
The process goes left to right, where each major block showing the typical things that interface designers have to do. Each block indicates the goals to be accomplished, the methods (or tricks of the trade) that help accomplish those goals, and the products.
In practice, not every step or method is followed. Rather, the interface developer will choose methods appropriate to the time and budget of the project.